Reflection Rejection: A Pygame Camera Game

Reflection Rejection

Here is another Game Creation Society competition entry I wrote in an evening. The theme was “reflection”, and I took it literally. The game generates a jagged and changing world based on what a webcam sees. This of course, means that it requires a webcam supported by the Pygame Camera module, which should be just about any USB webcam that works in Linux.

In the game, you must steer the heart across the treacherous world without colliding with anything. If you do, you start back at the beginning. If you succeed, the heart gets bigger and you start again. Note that in many cases, the worlds generated will actually be impossible, just like real life.

The game uses the latest Pygame out of SVN, so I compiled it and included it locally for those who don’t have it.

Reflection Rejection i386
Reflection Rejection amd64

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